[magick-users] Scaling RGBA game textures where all channels are important

Forest `LordHavoc` Hale lordhavoc at ghdigital.com
Thu Aug 23 15:13:14 PDT 2007


Great, thanks.  I'll keep an eye out for it.

arcanaimperii at imagemagick.org wrote:
>>> my engine) is using independent channels for special purposes
> 
> We'll add a patch to IamgeMagick 6.3.5-7 Beta within a few days such
> that if you add +matte to your command line it will treat opacity as an
> independant channel instead of as an alpha channel.
> 

-- 
LordHavoc
Author of DarkPlaces Quake1 engine and mod
http://icculus.org/twilight/darkplaces/
"War does not prove who is right, it proves who is left." - Unknown
"Any sufficiently advanced technology is indistinguishable from a rigged demo." - James Klass



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