[magick-users] Scaling RGBA game textures where all channels are important

arcanaimperii at imagemagick.org arcanaimperii at imagemagick.org
Thu Aug 23 07:19:29 PDT 2007


> > my engine) is using independent channels for special purposes

We'll add a patch to IamgeMagick 6.3.5-7 Beta within a few days such
that if you add +matte to your command line it will treat opacity as an
independant channel instead of as an alpha channel.


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