Docs not clear, how to use virtual pixels & distorts

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jamalabo1
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Docs not clear, how to use virtual pixels & distorts

Post by jamalabo1 »

I was looking to do Polynomial Distortion
in https://imagemagick.org/Usage/distorts/#polynomial
and I couldn't convert the command lines to Magick.net nor understand what is going on,
All I want to achieve is that I can put an image on the image with the distorts (like the image on the mug) and I want to understand how is it working so I can use the same process with different numbers on other objects like pen or T-shirt.
Any help?

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fmw42
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Re: Docs not clear, how to use virtual pixels & distorts

Post by fmw42 »

Dirk has converted my tshirt script to Magick.NET at https://github.com/dlemstra/FredsImageMagickScripts.NET. See my link below for cylinderize to put images on mugs, etc. They need to be licensed for commercial usage.

jamalabo1
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Re: Docs not clear, how to use virtual pixels & distorts

Post by jamalabo1 »

fmw42 wrote:
2019-11-30T14:43:26-07:00
Dirk has converted my tshirt script to Magick.NET at https://github.com/dlemstra/FredsImageMagickScripts.NET. See my link below for cylinderize to put images on mugs, etc. They need to be licensed for commercial usage.
Are there any docs for C# use?

jamalabo1
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Re: Docs not clear, how to use virtual pixels & distorts

Post by jamalabo1 »

And is there any support for cylinders?

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fmw42
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Re: Docs not clear, how to use virtual pixels & distorts

Post by fmw42 »

The link provided shows all the scripts converted to Magick.Net so far.

Cylinders can be done also by converting to magick.net the code at https://imagemagick.org/Usage/mapping/# ... e_cylinder

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