Search found 1570 matches

by dlemstra
2013-07-22T07:56:39-07:00
Forum: Bugs
Topic: Resize at Pixel Count Limit produces pixel count over limit
Replies: 2
Views: 4795

Re: Resize at Pixel Count Limit produces pixel count over li

Which version of ImageMagick are you using? This has been fixed in: 6.8.6-5
by dlemstra
2013-07-18T08:07:44-07:00
Forum: Bugs
Topic: Huge Memory Usage with GIF using Identify
Replies: 3
Views: 5561

Re: Huge Memory Usage with GIF using Identify

You could use image.gif[0] to access the first frame.
by dlemstra
2013-07-16T21:55:44-07:00
Forum: Developers
Topic: Convert using ImageMagick using PHP
Replies: 52
Views: 102757

Re: Convert using ImageMagick using PHP

Can you try to uninstall the 64bit version of Ghostscript and just install the 32bit version? I have had users of Magick.NET reporting errors when they had both installed. It might be a bug in ImageMagick.
by dlemstra
2013-07-12T13:13:26-07:00
Forum: Developers
Topic: Configure.exe
Replies: 3
Views: 6607

Re: Configure.exe

Would you mind sharing why there is no branch for VisualMagick for ImageMagick 6?
by dlemstra
2013-07-12T09:39:53-07:00
Forum: Developers
Topic: Configure.exe
Replies: 3
Views: 6607

Configure.exe

I am trying to make some changes to the configure.exe program and I would like to submit a patch. But I am seeing a difference between 'https://subversion.imagemagick.org/subversion/VisualMagick/trunk/configure/configure.cpp' and the file configure.cpp that is in this file: http://www.imagemagick.or...
by dlemstra
2013-07-11T14:07:09-07:00
Forum: Bugs
Topic: DXT5 Issues in DDS Format (Windows)
Replies: 9
Views: 19301

Re: DXT5 Issues in DDS Format (Windows)

Can you share your image? Or at least a dds image that has the same problem?
by dlemstra
2013-07-11T12:15:30-07:00
Forum: Bugs
Topic: pdf - tty
Replies: 4
Views: 6413

Re: pdf - tty

It seems that ImageMagick cannot find Ghostscript. You will get more info when you use the following statement:

Code: Select all

MagickCore::SetLogEventMask("All");
by dlemstra
2013-07-09T14:49:42-07:00
Forum: Developers
Topic: [SOLVED] Building IM for Windows
Replies: 1
Views: 4796

Re: [SOLVED] Building IM for Windows

You should use the setting: C/C++ -> Language -> Open MP Support
by dlemstra
2013-07-09T10:48:48-07:00
Forum: Developers
Topic: Magick++ STL.h
Replies: 10
Views: 18027

Re: Magick++ STL.h

I figured out what went wrong. I was using the url 'https://www.imagemagick.org/subversion' instead of 'https://subversion.imagemagick.org/subversion'. I found that url here: 'http://www.imagemagick.org/script/subversion.php'. I will email another set of patches.
by dlemstra
2013-07-09T07:54:45-07:00
Forum: Developers
Topic: Magick++ STL.h
Replies: 10
Views: 18027

Re: Magick++ STL.h

I already mailed a second set of patches (with revision 12637). Is the public repository copied from an internal repository? When i checked the logs at http://trac.imagemagick.org/log/ it said the changes where made 8 hours ago. But when I checked the logs 4 hours earlier I could not see those chang...
by dlemstra
2013-07-09T04:20:20-07:00
Forum: Developers
Topic: Making it easier to use ImageMagick libraries on Windows
Replies: 4
Views: 10451

Re: Making it easier to use ImageMagick libraries on Windows

I will submit one later this week. EDIT: Patches have been applied. You should define STATIC_MAGICK to enable this: #define STATIC_MAGICK #include "Magick++.h" When you are using STATIC_MAGICK and don't want auto linking magick you should define NOAUTOLINK_MAGICK #define STATIC_MAGICK #def...
by dlemstra
2013-07-08T13:51:17-07:00
Forum: Developers
Topic: Making it easier to use ImageMagick libraries on Windows
Replies: 4
Views: 10451

Re: Making it easier to use ImageMagick libraries on Windows

Did you receive a patch for this?
by dlemstra
2013-07-08T05:54:49-07:00
Forum: Developers
Topic: Magick++ STL.h
Replies: 10
Views: 18027

Re: Magick++ STL.h

Is there an e-mail address e.g., 'patches at imagemagick.org' I can mail a patch to?
by dlemstra
2013-07-08T05:05:41-07:00
Forum: Developers
Topic: Magick++ Geometry
Replies: 2
Views: 8176

Re: Magick++ Geometry

No need to rush, I will post a patch later today.
by dlemstra
2013-07-08T04:46:17-07:00
Forum: Developers
Topic: Magick++ STL.h
Replies: 10
Views: 18027

Re: Magick++ STL.h

Thanks for the quick response, I can supply you with a patch for the methods if you are interested.